Street Fighter Beyond the World Art Book Cover Art

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 · 55 ratings  · 11 reviews
Start your review of Undisputed Street Fighter: A 30th Anniversary Retrospective
L.C. Fiore
Dec 06, 2017 rated it it was astonishing
I played a fiddling Street Fighter growing up, and know enough to at least recognize the most famous characters. All the same, I'm by no ways "into" Street Fighter--my full general gaming approach is to brew a bunch of buttons and jostle the joystick different ways until some amazing combo happens.

That said, I devoured this volume.

Written in a sometimes witty and always breezy manner past longtime journalist Steve Hendershot, the book is impressively piece of cake to read. even while deep-diving into the history, culture,

I played a little Street Fighter growing up, and know plenty to at least recognize the most famous characters. Still, I'm past no means "into" Street Fighter--my general gaming approach is to mash a bunch of buttons and jostle the joystick different ways until some amazing combo happens.

That said, I devoured this book.

Written in a sometimes witty and always breezy style past longtime journalist Steve Hendershot, the volume is impressively easy to read. even while deep-diving into the history, civilization, and minutiae of Street Fighter. Hendershot walks the reader through every iteration of the game and provides "player capsules" for every character, including specialized moves, background, and scouting reports. (The player capsule section was my favorite office!)

The illustrations and graphics are amazing. Readers can spend hours just looking at still-shots from the games, artwork from the studios (including rough drafts of characters moves), and a whole lot more. Even though the book is laid out with tons of artwork, the graphics never arrive the fashion of the text. It's so well-designed, you find yourself spending a long time just admiring i item two-page spread or another.

Props to everyone involved, from Hendershot to the design squad and beyond.

If y'all're a Street Fighter person, this book is a must-have. And even if you're not, it'southward worth reading every bit entertainment and as an important pop culture touchstone.

...more than
Mauricio
Don't read this volume expecting pro guides, technical or programming details, or even meaningful tips from pro players. This book is mainly about the art, simply it feels similar a long casual magazine article. In that location is the occasional interesting slice of trivia information, but just get prepared to read loads of anecdotes of quondam arcade players from the The states. I think information technology could take been a better arroyo to have let a japanese person write the book. Don't read this book expecting pro guides, technical or programming details, or fifty-fifty meaningful tips from pro players. This volume is mainly about the art, but it feels like a long casual magazine commodity. There is the occasional interesting piece of trivia information, but merely get prepared to read loads of anecdotes of quondam arcade players from the US. I think it could have been a ameliorate arroyo to have let a japanese person write the volume. ...more
Kevin Gentilcore
Video games as viewed from a historic, societal impact point of view will always fascinate me. In this case because I was at that place when Street Fighter 2 came out and I vividly retrieve playing information technology for the get-go time in the back corner of a Circumvolve K by the 3.2 beer. Had I whatsoever inclination of the cultural relevance the game would have I might have approached it differently than as a wide-eyed kid drawn to the green and orange monster chomping on people'due south heads who loved to play video games and look at Video games as viewed from a historic, societal touch betoken of view will always fascinate me. In this case considering I was there when Street Fighter ii came out and I vividly recall playing it for the first time in the back corner of a Circle Yard by the three.2 beer. Had I any inclination of the cultural relevance the game would have I might have approached it differently than equally a wide-eyed kid drawn to the green and orange monster chomping on people'south heads who loved to play video games and look at monsters.

Detailing the touch of the franchise from a design and creation bespeak of view is initially what I wanted out of this volume and it covers some of that. Information technology probably could have covered that a chip more equally well as perhaps doing more of a deep dive into the dissimilar iterations of each game but a lot of it, and what I started to find fifty-fifty more interesting was the origins of the professional Street Fighting scenes and players. That shit was something I wasn't fifty-fifty enlightened of until much later in my life, well passed the bespeak of playing video games even that much (college, life shit, and other interests). I recollect that's really the middle of Street Fighter, the competitive, yet friendly nature and customs edifice it helped facilitate for these people. It'due south kind of sweet when you think about it. That side of Street Fighter'southward history is what is documented and spoken virtually the well-nigh, how information technology created that competitive style of fighting game, even the fighting game as a whole but I've always been drawn to the art and pattern and character interaction when I call back of Street Fighter. That function fascinates me every bit well and I wish the book went more into that. Regardless, it's a cute, fascinating book and I fifty-fifty appreciated the breakup of each and every graphic symbol with the pros weighing in on strategy for the more pop characters.

I've always loved Street Fighter just I gauge I never actually new the influence it'due south had on me until I read this book.

...more
Alex Montoya
He leído la versión en español y debo decir que ha sido defraudante.
Quizá por esperar el libro definitivo sobre SF, quizá por la cantidad de errores y fallos, quizá por la mala, malísima (pésima) traducción del que hace gala.
Hay ciertos conceptos que te los cuenta varias veces (p.e. el tema Terminal Fight y Due west.Hill), da demasiado pábulo a los encargados de los recreativos y para lo que yo esperaba que era, poco a los desarrolladores más allá de frases sueltas.
El humor fuera de contexto y absurdo es
He leído la versión en español y debo decir que ha sido defraudante.
Quizá por esperar el libro definitivo sobre SF, quizá por la cantidad de errores y fallos, quizá por la mala, malísima (pésima) traducción del que hace gala.
Hay ciertos conceptos que te los cuenta varias veces (p.due east. el tema Final Fight y Due west.Hill), da demasiado pábulo a los encargados de los recreativos y para lo que yo esperaba que era, poco a los desarrolladores más allá de frases sueltas.
El humor fuera de contexto y absurdo es algo que no valoraré, pero creo que no aporta y están fuera del tono general del libro.
El libro tiene fallos (por error u omisión) y eso es algo imperdonable. Sí, es un libro bonito, pero no tanto: imágenes exclusivas tiene más bien pocas y el diseño cuestionable. Y eso no es por la traducción.
Aquí se ha vendido como el libro definitivo para amantes de SF. Y lo que he visto es un libro caro, con poco contenido y mucho relleno (repetido por momentos, deja vu incluidos), que no ahonda en null y sólo pasa por encima, con poco criterio y dejando mucha información e inspiraciones abandonadas.
Es un libro caro que no compensa incluso si te mola la scene de los fighting games, en la cual basa mucho de su contenido.
Desgraciadamente, el enfoque es totalmente norteamericano, cosa normal dada la procedencia del autor pero que sinceramente a mí no me importa. Eso por no hablar de cosas como defender el arte de las versiones occidentales para consolas de 16bits como obras incunables y de excelente gusto y fuerza, sin las cuales el juego no habría vendido.
Además, en los consejos de los PROs, básicamente nos reducimos a "este en buenas manos es la leche". Adornado pero así.
Una pena, sobre todo por los xl$ que cuesta y lo poco cuidado que está. Tanto en inglés como en español.
El amante de SF de verdad, con competición o sin ella, no encontrará aquí lo que busca (y que tiene en otros libros mejores o incluso gratis en webs de la red).
Una pena. Muy triste.
...more
Jeremy Blum
April 09, 2018 rated it it was astonishing
Admittedly rad book that deserves a place on every Street Fighter fan's shelf. This tome is packed with so many tidbits of valuable knowledge that you can't actually observe anywhere else, specially on the early on arcade scene that sprang upwardly around Street Fighter II. For example, star player and one-half-Asian dude Mike Watson manifestly used to psych his Chinese opponents out with his secret knowledge of Cantonese, and he also had a guy named VEGA (coincidence?!) backing him up.

There are also great bios

Absolutely rad book that deserves a identify on every Street Fighter fan's shelf. This tome is packed with so many tidbits of valuable knowledge that you tin can't actually observe anywhere else, especially on the early on arcade scene that sprang upwards around Street Fighter 2. For example, star histrion and one-half-Asian dude Mike Watson apparently used to psych his Chinese opponents out with his hush-hush knowledge of Cantonese, and he also had a guy named VEGA (coincidence?!) bankroll him up.

There are also great bios on every character in the main Street Fighter and Alpha games (distressing, EX fans), aside from the new ones who were just appear in the latest season of Street Fighter V.

If this book has any tiny issues, it's perchance the fact that information technology'south written from a very American perspective and we don't get quite enough insight into the SF scene in Japan or Europe. As well, the author'due south kind of hard on the cast of Street Fighter III, and it's obvious that in certain occasions (Gill, Remy) he actually doesn't have much to say about them. Ah well.

Still a damn good volume. Choice upwards a copy and go for broke!

...more
Irene Quicksword
Huge Street Fighter fan fifty-fifty wrote a paper about Street Fighter 2 for college years back but this was pretty weak.

For the price was expecting a lot more and comes across as a book written past a casual fan than an bodily book.

They forgot to mention quite a few things which made Street Fighter 2 the game that revolutionised the game industry and how
Innovative it was I am quite shocked.

They even did a section almost Street Fighter merch but failed to mention the Kotobuykia range.

At that place is too several

Huge Street Fighter fan even wrote a newspaper about Street Fighter 2 for college years back but this was pretty weak.

For the price was expecting a lot more and comes across as a book written by a coincidental fan than an actual book.

They forgot to mention quite a few things which made Street Fighter 2 the game that revolutionised the game industry and how
Innovative it was I am quite shocked.

They even did a section about Street Fighter merch but failed to mention the Kotobuykia range.

There is also several pages about Chun Li but they omitted a lot about her cosmos such every bit the fact they were going to give her a smaller life bar and reduce her damage considering she was a adult female. The fact that they decided against this in the end in my opinion is a big upshot in gaming history.

Overall I read this hoping to detect something new or interesting but nope I kind of feel ripped off for spending £30 on this.

...more
Sebastian Zavala
I read the Spanish version, merely it's exactly the same content, so here it goes.

Basically, I'm not a HARDCORE Street Fighter fan, simply I enjoyed the book anyhow. Information technology gives the read a comprehensive await toward the history of the game without getting bogged down in useless details, but information technology also includes a couple of actually interesting anecdotes. It tells the reader a lot about the competitive (pre-Cyberspace and social media!) scene in the 90s, and it also goes into detail regarding character pattern and

I read the Spanish version, but it's exactly the same content, and then here it goes.

Basically, I'm not a HARDCORE Street Fighter fan, simply I enjoyed the volume anyway. It gives the read a comprehensive look toward the history of the game without getting bogged downwardly in useless details, but it also includes a couple of really interesting anecdotes. It tells the reader a lot about the competitive (pre-Internet and social media!) scene in the 90s, and it also goes into item regarding grapheme design and the reasons why they were included in each game. Some of the manufactures regarding the game champions can be a little dense or apartment, simply likewise that, information technology was a actually agile and entertaining read. Perfect for gaming fans everywhere!

...more
Kevin
Aug 31, 2019 rated it really liked it
Gorgeously illustrated, and full of a ton of details about the franchise. The but thing keeping this from being 5 stars is, despite the writer going out of his way to say this book represents his opinions, and Capcom had no influence on what he wrote, he completely fails to address the marketing and public relations debacles surrounding the "trickle-down" releases of DLC. For SF IV and V which infuriated the gaming community. Gorgeously illustrated, and full of a ton of details about the franchise. The but affair keeping this from existence v stars is, despite the author going out of his style to say this book represents his opinions, and Capcom had no influence on what he wrote, he completely fails to address the marketing and public relations debacles surrounding the "trickle-down" releases of DLC. For SF Four and V which infuriated the gaming community. ...more
Andy Parkes
December 30, 2018 rated it it was amazing
I've been dipping in and out of this for ages so idea I'd terminate it off

What a masterpiece

For fans of the Streetfigher series this is a huge in depth expect at the history of the games and every offshoot (movies, toys, comics, etc) and is filled with gorgeous pictures throughout

Great way to finish the year!

I've been dipping in and out of this for ages so thought I'd cease it off

What a masterpiece

For fans of the Streetfigher series this is a huge in depth await at the history of the games and every offshoot (movies, toys, comics, etc) and is filled with gorgeous pictures throughout

Corking way to end the year!

...more
Fadzlee Abdul Rahman
IAN S ATKINSON
Glen Fandango
Michael Alexander
Thim Sagefjord

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